This is a tumblelog, kinda like a blog but with short-form, mixed-media posts with stuff I like. Scroll down a bit to start reading, or a bit more to read more about me.
Video Games vs Real Life by Aled Lewis
Recently I was able to see Wreck It Ralph, which is a really good film by the way, and this delightful little series reminded me of it straight away. I’ve been a fan of Aled’s work for a long time and I’d seen this series when he first started it I guess, but I just forgot how much I love it. I can not recommend checking out his tumblr enough, his work is so good and his Toy Stories series is still a favourite of mine.
Artists: | Website | Facebook | Tumblr | [via: Faith is Torment]
The Comics Journal #302
edited by Mike Dean & Kristy Valenti; Gary Groth, Executive Editor672-page black & white/color 7” x 8.5” softcover
ISBN: 978-1-60699-603-4Now in Stock! See Previews / Order Now
The newly formatted, 600+ page Comics Journal proved a resounding success with 2011’s edition. 2012’s Volume 302 is sure to prove just as essential and exciting to comics readers worldwide.
This edition’s cover feature is a long, intimate interview-portrait with and of Maurice Sendak, the greatest and most successful children’s book author of the 20th — and 21st — century, the author of Where the Wild Things Are, In the Night Kitchen, Outside Over There, Higglety Piggelty Pop, and the illustrator of works by Herman Melville, Leo Tolstoy, and Randall Jarrell. In his longest published interview (and one of the last before his death in 2012), Sendak looks back over a career spanning over 60 years and talks to Gary Groth about art, life, and death (especially death), how his childhood, his parents, and his siblings affected his art and outlook, his search for meaning — and also, on the lighter side, about his love (and hate) of movies. And his unbridled comments on the political leadership of the previous decade have already garnered national media attention and controversy.
Sharing equal billing in this issue’s flip-book format: Kim Thompson conducts a career-spanning interview with French graphic novel pioneer Jacques Tardi. The two explore the Eisner Award-winner’s genre-spanning oeuvre comprising historical fiction, action-adventure, crime-thriller, “icepunk” and more, focusing on Tardi’s working methods (with step by step illustration), collaborations and other media (such as film and animation), and his fascination with World War I. Plus, Matthias Wivel examines Tardi’s adaptation of Léo Malet’s 120, Rue de la Gare.
Also in this issue, Art Spiegelman conducts a wide-ranging aesthetic colloquy on classic kids’ comics (Carl Barks’s Donald Duck, John Stanley’s Little Lulu, Sheldon Mayer’s Sugar and Spike, and many more) with a group of comics critics and historians. Bob Levin provides a revelatory investigation of the twisted history of the “Keep on Truckin’” litigation and a fascinating biographical portrait of R. Crumb’s lawyer, Albert Morse. Warren Bernard writes a ground-breaking historical investigation of the 1954 Senate Subcommittee Hearing on Juvenile Delinquency. R.C. Harvey looks at Bill Hume’s Babysan and Donald Phelps examines Percy Crosby’s Skippy. And a tribute to the late Dylan Williams from his peers and the artists he published.
Plus: “How to Draw Buz Sawyer” by renowned newspaper cartoonist Roy Crane (and a previously unpublished interview), a new comic by Joe Sacco and one by Lewis Trondheim in English for the first time, Tim Kreider on Chester Brown, Tom Crippen on Mort Weisinger and Superman, Rich Kreiner on “difficult comics,” and a visual gallery of and commentary on proto-comics.
The Comics Journal has been for 37 years the world’s foremost critical magazine about comics. It is now more vital than ever, a gigantic print compendium of critiques, interviews, and comics.
I don’t recall a volume where I’ve desperately wanted to read each and every feature from cover to cover. That changes with this issue.
Journey Concept Artwork
I replay this game just to stare at the graphics sometimes.
I replay this game just to cry.
The most beautiful game ever~